Homework, 2022, unity2d
This game was created to express the ways in which socioeconomic status affects early childhood education. The player can choose between two levels, easy and hard. Then a player goes through and completes the chapters, both levels having the same ending. It portrays common difficulties experienced from having a lower socioeconomic status in the harder level and the lack of those difficulties in the easy level. It is not the games that are harder, it is the comprehension of the stakes of each game for each level.
aliens have come to earth… but little did we know, they have existed here all along, cloaked as humans. after collecting their data and updating their technologies, they have come back to earth to gather all of their clones. all other life will be obliterated. can you score 100% on the alien test, and pass as a clone to avoid destruction? take the ability, mental, and military tests to find out.
warning: you must score 100% to pass. good luck.
play here
petty patricia
you finally got the interview for the job you’ve always wanted, but you have nothing professional in your closet. that’s okay, because there’s a store across the street from your house. sadly, you are broke. broker than broke. account has less than $5, savings are non-existent, and payday isn’t for another week and a half. there’s nothing left in the budget to get the job that would quadruple your budget…. oh what’s that? a five-finger-discount? can you make it through the store with your new interview outfit? avoid running into security while gathering all of your clothing items throughout the store. be careful!!!
play here
I’ve recently explored using tedious art practices to make rather leisure activities. I’ve been interested in the storytelling of gameplay, and I want to delve into that as I advance my skills.